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61. Server reset? :) - in Player Features and Ideas Discussion [original thread]
- by Ninetails o'Cat - at 2010.06.28 20:48:00
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62. add range to missiles - in Player Features and Ideas Discussion [original thread]
Originally by: Shiho Weitong Originally by: klyeme Originally by: Misanthra Also worth noting on some ships (raven, worm and gila come to mind since fly them alot of late) missile range is not your limiting factor, sensor r...
- by Ninetails o'Cat - at 2010.06.27 09:25:00
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63. Collision Damage/Sub-System - in Player Features and Ideas Discussion [original thread]
1. No, pretty much all the calculations are physics related anyway, or are really simple. 2. The moment you put any calculations in the hands of the client, you have to assume that the results have been tampered with. 3. That would consume so mu...
- by Ninetails o'Cat - at 2010.06.17 19:07:00
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64. Carriers and fighter bombers. - in Player Features and Ideas Discussion [original thread]
Super sized logistics is a role. One with dubious inherent merit perhaps, but still a combat role nonetheless.
- by Ninetails o'Cat - at 2010.06.17 18:49:00
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65. Carriers and fighter bombers. - in Player Features and Ideas Discussion [original thread]
Originally by: Victor Dreadwolf Troll topic. Move along people. I can't do both at once. On topic, meh, carriers have a role already, Dreads are the capital DPS ship.
- by Ninetails o'Cat - at 2010.06.17 17:00:00
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66. Changes to Marauders ? - in Player Features and Ideas Discussion [original thread]
Originally by: Crazy KSK Edited by: Crazy KSK on 16/06/2010 18:24:57 All I see in marauders is that they got somewhat left behind when faction BS got their buff and so I think they should get also some love to bring them back in line a...
- by Ninetails o'Cat - at 2010.06.16 18:31:00
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67. Changes to Marauders ? - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 16/06/2010 14:17:26 Originally by: darius mclever just because the income from salvage dropped doesnt mean it became nonexistant. Even if you just salvage for building ...
- by Ninetails o'Cat - at 2010.06.16 14:21:00
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68. Changes to Marauders ? - in Player Features and Ideas Discussion [original thread]
Just saying, a T3 BS is an Abbadon/Maelstrom/Hyperion/Rokh, not some imaginary ship.
- by Ninetails o'Cat - at 2010.06.16 14:00:00
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69. Player fighter and bombers - in Player Features and Ideas Discussion [original thread]
Fighters and Bombers are ludicrously expensive for frigate level performance.
- by Ninetails o'Cat - at 2010.06.14 21:52:00
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70. Several Ideas - in Player Features and Ideas Discussion [original thread]
Probes - Please for the love of god yes. Wormholes - I think its good to have a bit of uncertainty about how much/long they are going to be. Blueprints - Not really feasible atm, as it will exponetially increase the number of database queries ne...
- by Ninetails o'Cat - at 2010.06.14 21:36:00
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71. Coalition - in Player Features and Ideas Discussion [original thread]
There are two ways in which this can already happen. 1. You all join one big alliance. 2. You pay attention and counter wardec anyone who wardecs someone in your 'coalition'. The last thing this game needs is easier NAPs.
- by Ninetails o'Cat - at 2010.06.14 09:25:00
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72. PVP Regions dedicated only for newbies - in Player Features and Ideas Discussion [original thread]
Two things: 1. The forum puts line breaks in for you. 2. No. The moment PVP happens in a closed enviroment in such a way as you want, EVE dies.
- by Ninetails o'Cat - at 2010.06.13 23:00:00
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73. Roosterton's list of problems and solutions - in Player Features and Ideas Discussion [original thread]
1. No. The Sacrilege is intended to be a short range active tanking boat IIRC, and losing the armour resist bonus is far too big a sacrifice for that. 2. Maybe, I'd rather have an armour amount bonus, but I'm strange like that. Or even a Hybrid R...
- by Ninetails o'Cat - at 2010.06.12 21:43:00
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74. Dueling - in Player Features and Ideas Discussion [original thread]
No, in EVE to engage in any (ship based, before anyone points it out) PVP you have to take the risk that your ship may be destroyed. Jet cans are a way of allowing PVP between interested parties, but not having arbitrary limits such as "only to hu...
- by Ninetails o'Cat - at 2010.06.11 23:22:00
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75. re-inventing Stasis Webifier in general - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Originally by: Ninetails o'Cat Give it a script that gives it 90% effectiveness and 5km Falloff. That would also be a good fix for blasters. Vigilants and Vindicators with 99% webs, Bhaalgorns wit...
- by Ninetails o'Cat - at 2010.06.11 09:13:00
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76. Ive always wondered... - in Player Features and Ideas Discussion [original thread]
Originally by: Daionnis Originally by: Ninetails o'Cat Edited by: Ninetails o''Cat on 11/06/2010 08:34:58 Because CCP are a business and two accouts pay twice as much as just one. EDIT: They also want to keep specialisation sp...
- by Ninetails o'Cat - at 2010.06.11 09:08:00
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77. Ive always wondered... - in Player Features and Ideas Discussion [original thread]
Edited by: Ninetails o''Cat on 11/06/2010 08:34:58 Because CCP are a business and two accouts pay twice as much as just one. EDIT: They also want to keep specialisation specialized, so that you can't have an industrial character and a PVP cha...
- by Ninetails o'Cat - at 2010.06.11 08:34:00
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78. re-inventing Stasis Webifier in general - in Player Features and Ideas Discussion [original thread]
Give it a script that gives it 90% effectiveness and 5km Falloff. That would also be a good fix for blasters.
- by Ninetails o'Cat - at 2010.06.11 07:54:00
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79. Destroyer and Interdictor Overhaul (June 10th) - in Player Features and Ideas Discussion [original thread]
Edited by: Ninetails o''Cat on 11/06/2010 07:59:51 Originally by: Vladimiru On another note, you can nearly reach 400dps if you overload the Catalyst with these proposed changes, however you 500dps is still way off the mark. What? ...
- by Ninetails o'Cat - at 2010.06.11 07:46:00
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80. Destroyer and Interdictor Overhaul (June 10th) - in Player Features and Ideas Discussion [original thread]
I too want a thrasher that can do 2000 damage a volley. And a Catalyst that can do 700 DPS and some. And a Cormorant that can do 500 DPS. And for some reason you take away two high slots and then add one. And you give destroyers tanking bonuse...
- by Ninetails o'Cat - at 2010.06.10 20:47:00
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